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SvennoJ said:
DonFerrari said:

Well, worse yet, it can be unacessible even if only PD server is off-line, so it's prone to be off on 3 possibilities... your conection isn't working, PSN is down or their server is down. Too many cases to impair the SP portion of the game.

It's not much but at least you don't lose progress as long as you can reconnect before closing the game. I already had an unable to save once last night, yet the result still stood after it could save again. It does keep your progress locally in memory at least. Also when I signed out of psn I could still do stuff, until I forced a save twice in a row, then it greyed everything but arcade. At least it survives minor hickups.

No reason they can't patch it to save locally until you reconnect and not grey anything out. Are they so worried people with hack the encrypted save file? Was that a problem with GT6? Ugh a quick google turns up a bunch of save editors. Thank the hackers :( Why we can't have nice things.

Considering this is a heavy e-sport game I can understand they being so anal about the saving and hacking, but for the one of us that doesn't care much about online this totally sucks.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."