By using this site, you agree to our Privacy Policy and our Terms of Use. Close
torok said:
DonFerrari said:

You do know that the PS2 models weren't mandatory to use and didn't take away any of the joy and look of GT5 right? And that it had more premium content than any other racer had at content at all right?

Considering both got lower grades than the other 4 they would be considered below average and not average, do you know what average is right?

You can't be break through forever. GT on PS1 or PS2 already got to a level of photorealism that you wouldn't be baffled by new entries, and the rest is driving, it isn't anything new so it's a continuous improvement.

I understand your point. Still the scores GT5 and 6 got compared to Forza counterparts were unfair and most of the obnoxous reviewers were evaluating things that had nothing to do with simulation but more on their wishes (like the guys that took score from DC because it wasn't open world).

Content wise it have more than most racing still, just a lot less than what we are used on GT, but the promises of several free DLC may put it in the ballpark. Sure the review won't change, but your satisfaction when buying may change. I also dislike online and will keep an eye to see how much enjoyable GTS is even the online part, and perhaps will buy just to do the offline section while waiting for the next iteraction.

Not much.

They already have the cars, the tracks, the licenses and the challenges. They would just have to bake the regular championship/career (probably one guy could engineer it based on the GT6 or GT5 career) in a couple weeks, and with the extra cars/tracks they are going to put on DLC, plus they possibly getting old content from GT5+6 they could make a quick GT7 if they so wanted. The question is if it would be well received.

They detracted from the looks of the game for sure. You are racing with a beautiful render of a Ferrari and then you see a clearly lower polygon representation of another car with fake headlights and even low res textures. I know they had more premium content, but at least on other racers you wouldn't have to see last gen graphics invading your game. Previous GT entries had tons of cars and didn't had to resort to this tactics.

I am not saying it should give me breakthrough visuals, but using PS2 cars was basically pathetic. It would be way more honorable to release it with less cars instead of trying to cover up their mess up.

I can assure you that I know what an average is. Average in the context of evaluating a game means that it just delivered the minimum to be acceptable, it's not the same as a statiscal average. In our society, when you evaluate something "average" has the same meaning of mediocre (that actually represented something that was average, but now it has a bad conotation). The older GT games had 90+ scores, because they were quite good. GT5 has PS2 cars and navigational issues on menus, so it got high 80s. GT6 is just a GT6 with slightly better visuals and less content, so it scores on low 80s. GTS has even less content, so it seems fine to score on the high 70s, unless the online portion is a real breakthrough adition. I'm seeing quite a bit of consistence on these scores.

It's like hiring an employee. If he described himself as "average", would you hire him? Possibly no if the given job was at least decent. GT got scores like that because it was evaluated as a GT game, not as a Forza game or any other. If Mario, Zelda or Uncharted games had such a drop in quality, critics would be harsh even if they remained better than most games, because they would notice a decrease in quality.

DLCs are not relevant to the scores because they are just promisses. I disagree GTS has more content than most games, it seems pretty much barebones. This time using GT5/6 content won't be an issue because PS3 models were actually created with way more detail than would be possible to show on the PS3 (and even on PS4), so they can be used. But saying that only makes it even less excusable to not have a real GT game. I really, really, don't know what Polyphony is doing. If they were not behind such an important franchise and had the hystorical value they have for gaming, I do believe Sony would already have closed the studio and created a new western one to develop GT. Their Japanese studios seem to struggle a lot to create AAA games.

I don't expect a GT game to be average. I expect it to be the pinnacle of videogame racing games, an almost flawless product polished to almost reach perfection. PS2 cars, removing important content or simply not shipping a career mode are not acceptable.

Edit: If they do as you said, just use the great assets they have and do a full game with all content, it will be well received. 90+ for sure, as soon as it doesn't release after the PS5.

Nope they didn't detract from the game. Would be very uncommon for you to be doing your championship race with premium cars and be hold several  minutes behind a standard car for it to impact you in any relevant way. And several gamers preffered to have the option to race on 1000+ cars even if more than 600 were standard (that they could ignore) than to only have 400 cars, because taking away wouldn't really help any.

Do you really want to compare the devolpment aspects of PS1 or PS2 era to PS3? 1st putting a car from a PS1 game on PS2 would really look completely out of place, 2nd making a model for a car on PS2 took a lot less time than on PS3 so there were less need to vamp a model from PS1.

Not more or less honorable, would be a different choice that you preffered, but myself wouldn't preffer. Again you could completely ignore them. Tell me how many hours have a standard car invaded your view during your playtime? From over 600h of GT5 I can't even remember an ugly car in front of me for long enough to register. Most os the career and endurance I would be in first place in less than 1 lap and on challenges and licenses the cars are all statically defined.

Nope you pretend you know what average is and then give a definition that is an assumption of what is average. Most things and people are average and mediocre. If you had said GT5 was an average racer that would be one thing (that I disagree) but would justify its grade being close to the average among racers, but it being a good racer, good simulator, but average GT would put its grade along the mean of GTs, simple as that. Go there and pick other simulators and tell me with a straight face they are better than GT 5 and GT6 by the amount the grades suggest, because when looking at the bloated review system we have, bellow 90 is almost considered bad. And GT5 and GT 6 are very far away from being bad.

Most of employees in any company are average joes. So your point is quite out there. And sure GT being evaluate as a GT game make as much sense as saying no grades are comparable. If an inferior racer get a better grade than GT because it isn't a GT does it even make sense? The games must be either evaluated among their genres or among all available games, not against what someone thinks that game should be or evaluated solely against its predecessors.

Sony closing PD would be moronic, there is no other company (besides the maker of MK) that makes a racer that have even close enough sales to anything PD have put. And I'm certain that if PD had put PS3 cars on GTS there would be complains, you would probably be one of them. You may say PS3 models were good enough, but then when compared to GTS models they would look worse and would be invading your view. GTS is a different type of game than GT1-6 that were simulators with a car collection touch. GTS is a e-sport game. How many e-sport games have over 100 characters for you to choose and dominate?

GTS besides VR is above average, it plays perfectly it just have a different philosophy and less content for SP than the others, you are comparing different beasts based on what you liked on the previous.

I could bet and win that they could make it in less than 6 months with a very small team without diverting talentes from GTS, perhaps even hire Sumo Digital to do the porting of content - suck the 400-600 premium models from GT5-6, suck the career mode, pack the GTS models and DLC content - launch it as GT7 and get below 85. I would certainly like it more like this than what GTS is because I'm not a MP player, but PD would face heavy criticism anyway.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."