SvennoJ said:
I had some more time with it and played Dirt Rally, Drive Club and GT Sport in VR back to back. |
There is nothing to say except they didn't even care about the VR (not much we can complain with 1M headsets sold, but let's hope sony push for a better use of it and make GTS a bundle on PSVR).
torok said:
I don't think they got undeserved scores. Gran Turismo was the pinnacle of the racing game, a visual spectacle with tons of amazing content. GT5 and 6 damaged the visual spectacle with those PS2 models. GT5 suffered from slow menus and GT6 lacked a lot of content that 5 had (like endurances). They are good racing games, but they are only average GT games. As a Gran Turismo fan, my expectations are much higher for the franchise. None of the newer ones is as breakthrough as Gran Turismo 2 was when I played it for the first time. Or any of the PS2 entries. It now lacks the charm that made it more than a simple racing simulator, but an actual driving simulator. GT Sport is more like a Prologue. If they priced it at 40 bucks, people would understand that and judge it as such. For 60 bucks, this is supposed to be the real deal and it's being judged as such. Don't get me wrong, I'll probably grab it eventually, even with my big dislike of online-only titles. It still is a pretty good racing game, just not the real Gran Turismo I am waiting for since the PS2. |
You do know that the PS2 models weren't mandatory to use and didn't take away any of the joy and look of GT5 right? And that it had more premium content than any other racer had at content at all right?
Considering both got lower grades than the other 4 they would be considered below average and not average, do you know what average is right?
You can't be break through forever. GT on PS1 or PS2 already got to a level of photorealism that you wouldn't be baffled by new entries, and the rest is driving, it isn't anything new so it's a continuous improvement.
I understand your point. Still the scores GT5 and 6 got compared to Forza counterparts were unfair and most of the obnoxous reviewers were evaluating things that had nothing to do with simulation but more on their wishes (like the guys that took score from DC because it wasn't open world).
Content wise it have more than most racing still, just a lot less than what we are used on GT, but the promises of several free DLC may put it in the ballpark. Sure the review won't change, but your satisfaction when buying may change. I also dislike online and will keep an eye to see how much enjoyable GTS is even the online part, and perhaps will buy just to do the offline section while waiting for the next iteraction.
torok said:
We are 4 years into the PS4 lifetime. They were already releasing GT5 4 years into PS3 cycle and people said they were slow. I'm wondering how long it will take, it would be a shame if it gets a similar release window of GT6. Polyphony is either: a) mismanaged, so they should fire a bunch of people. b) they have a severe lack of employees, so they can't handle a modern AAA game development, so Sony should do what they do with Guerrilla/Santa Monica/Naughty Dog and hire a bunch of talent so the studio can handle the workload. |
Not much.
They already have the cars, the tracks, the licenses and the challenges. They would just have to bake the regular championship/career (probably one guy could engineer it based on the GT6 or GT5 career) in a couple weeks, and with the extra cars/tracks they are going to put on DLC, plus they possibly getting old content from GT5+6 they could make a quick GT7 if they so wanted. The question is if it would be well received.

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