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KBG29 said:
SvennoJ said:
Hmm, the store doesn't open until 10am, I hope they have it in stock already.
Any in depth reviews out of the VR portion?                                     

Most of the tracks are locked out. You have to get to driver level 20 to unlock all of the currently available tracks. You don't carry over your progress from the Demo, so you will have to re-do any challanges you completed. I was able to jump to level 8 pretty quick through the achievements, but now I am on the grind to reach level 20. Reached level 11 tonight, and took my Viper for a spin on Brands Hatch, Dragon Trail, Suzuka, Willow Springs, and Maggiore.

So far I am a bit disappointed with the overall mode. It really feels like just a tack on. No ability to sit in the car and take it in like we have in DCVR, no options for adjustment of position as far as I can tell. You have to do a 1v1, no option to just do Time Trials or Drift Trials, which in all honesty, I would find more entertaining than 1v1. You earn miles, but no expereince or cash. Basically, it feels like an after thought.

That said, the driving is an absolute joy. I absolutely can't wait to jump back in, and try the rest of the tracks, and hop into a bunch of the cars for my stable. The combonation of GT's handling model and VR head tracking is a match made in heaven for me. So as far as gameplay enjoyment of what is available, for me it is a 10 out of 10.

On the other hand, the graphics leave quite a bit to be desired. It doesn't look markedly better than DCVR, if any better at all. Everything in the distance is a mess, the dash is still blurry, and you 1v1 opponent looks pretty rough unless they are right beside you. I do think it feels smoother than DCVR, so I am assuming it is at a higher frame rate, since VR doesn't turn my stomach I will have to get some subjects over to see if their weak bellys can handle this.

All in all, I see myself really enjoying what is on offer, but it is far from mass market ready. I think the PS4 is just too weak, and PSVR's resolution is much to low. Gonna be quite a while before we reach the fidelity of the 4K mode in VR, with full online support, and a full field of cars. VR is definitly the future, but maybe a little further off than I thought.

Hmm I'll reign in my expectations. As DonFerrari said, quite odd PD can only do 1 car, coming from a 60fps game and made with VR and ps4 pro in mind. DC VR was a port from a 30fps game never meant for VR and can do 8 cars on track. I'll see soon enough how it stacks up, I've been playing DC VR extensively since the GT Sport demo, finally completed all accolades, 100% after over 18k km driven in VR.

I picked up the special edition this morning, itching to play, couple more hours! Can you at least set the laps to some high number so you can sorta time trial ignoring the opponent? Or does it not record you lap times cause possible drafting :/

It will ofcourse look extra rough after playing it in 4K. As long as foveated rendering isn't here, consoles will always be too 'weak' to do VR justice compared to what they can do on a single fov restricted screen. That narrative is starting to irk me and is now popping up in reviews, ps4 is too weak for VR. With proper supersampling and optimized graphics the resolution is fine. I had no problem playing GT4 on ps2 on a big tv.

It's a shame Sony isn't putting more resources behind making GT Sport the posterchild for PSVR and closed Evolution studios without adding proper ps4 pro support first. DC VR had about 250k sales jusding by the leaderboard, I guess too little to warrent a pro patch. Hopefully PD will add to the VR mode, I'll be adding to the VR gameplay stats anyway.