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Chrizum said:

I agree they fucked up poise in DS3, but that's about the only think I dislike about it. DS2 has mediocre level design, horrible hit boxes, enemies disappearing after being killed 15 times, healthbar reducing when you die... there were just too much things that bothered me.

While I agree DS2 messed up in several areas (hit boxes the size of River Thames being the biggest offender), I pretty much think DS3 is incredibly weak in several areas. The most lineal, bonfire-riddled Souls game so far, with very few secret, optional areas, that overly reuses assets (from both DS3 itself and DS1), broken mechanics as the aforemented Poise mentioned (but let's just not talk about Miracles, which are the most utterly useless things you can ever hope to get into), and I dunno, a general pervasive feeling of been there, done that. Don't get me wrong, as I love Dark Souls 3; it's just I found it kinda disappointing all things considered.

Oh, also, those infuriatingly terrible Covenant rewards. Put all effort into maximizing one Covenant, and your reward is a Hawk Ring? Welcome to NG+, where you get a Hawk Ring +1 right at the start of the game.