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LipeJJ said:
That was shocking at the time, but I still prefer the final version... it's easier to see things and some textures, like the trees, look more pleasant to the eye.

But yeah, it took a BIG hit on lighting.

yea,while the lighting "looked good" in the initial version it also was waaay too dark, because the engine wasn't capable of accounting for light bounces/scattered light - with high quality global illumination and HDR that kind of lighting engine can be pulled off (and still be adequately playable without knowing every enemy/trap placement in advance), but it was much too early to use it for DS2