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fatslob-:O said:
That will depend on how well the market reacts to the Switch's current lineup but so far the Switch will need at the very minimum of 2 flagships (games that will go on to sell 5M+ units in their LT) per year to maintain current demand ...

With Nintendo depleting their potential rather quickly (they already used Zelda, 3D Mario, Splatoon and not to the fullest extent Mario Kart) that leaves them with Pokemon, 2D Mario, Animal Crossing, Smash Bros and those with potential to become flagships includes Tomodachi, Luigi's Mansion along with Donkey Kong ... (Nintendo will have released 4 out of their 11 biggest current franchises for Switch in it's first year!)

With Monster Hunter and Yokai Watch not being as strong as they were, Nintendo will find themselves at an impasse with the Switch once they used all of their biggest franchises ...

Mario Kart 8 DX is tracking better than the original and that was the highest seller on WiiU, so I'm not sure what more you want from a port. And being a port, it leaves them more than enough room/time to try and pump out a Mario Kart 9 later down the road.

What's most important for the Switch is that it's created the initial momentum needed to bring people in, so all they really need is to avoid any massive droughts like with the Wii, while making sure they keep the strong 3rd party and indie support they've already generated.

Everything about the Switch is on the right trajectory, so there's no need for Nintendo to try and break their backs cranking out all the games any time soon.

Let's just play out 2017 and wait to see what the 2018 landscape looks like. If there's a noticeable lack of game announcements and reveals, then maybe we can start crying for urgency. But so far they've already laid more than enough groundwork.

fatslob-:O said:
Peach_buggy said:

Even using 3 of their biggest franchises a year still gives Nintendo over 3 years before they run out of their top IP's. Also, Mario Party has the potential to be a 5+m franchise on a successful console, as does Metroid if Nintendo can create enough hype for it. After 3 years Nintendo can begin to offer sequels to the aforementioned big hitters. Also, there are collaborations, unknowns and new IP's to think of. 

If anyone has the IP's to pull it off, Nintendo has.

That JUST leaves Nintendo with 3 years if they go with that strategy, not OVER ... 

Mario Party stopped being important, the last time the franchise ever broke 5M+ units was on Wii/DS in which the games were released nearly a deacde ago ... 

Metroid becoming a flagship is nothing more than your hopes and dreams. Metroid as a franchise is past it's prime when we consider it's popularity peaked during GC with Metroid Prime selling 2.8M units and then decreasing afterwards with the Wii ... 

Even Nintendo has a limit to how many flagships they can have or create ... 

Why are you even trying to predict what they could do for the next 3 years?

We have no idea what the gaming landscape will look like by then, or what sort of strategies/franchises Nintendo may come up with, so these comments are fairly premature.

Also saying Metroid's popularity peaked as if people weren't losing their minds simply seeing a logo, or that Mario Party isn't important because of one mediocre game on an already dead system. I think you are being way too presumptuous.

You'd think after the Switch and how everyone pretty much got it wrong, people would stop trying to make these wild predictions.