By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Before I say anything, it should be stated that a game is meant to be fun.If one feature is so important that makes the game unplayable or something close to it due to that said feature inexistance on the game, it is fair.It is their money that they are expending, and thus it should go on something that they deem acceptable.

Having said that, I think the real problem lies with performance.I personally dont care if the game is 30, 60 or 120 fps, as long as the performance is smooth, or in another words, the experience remains unaltered.Much like better resolution, the more the merrier, but I dont mind as long as the game plays like it should.

I do find it a bit ridicullous when people say that "oh its not 60fps(even for genres that benefits more with it), then its unplayable/sucks/whatever reason for it to be a bad game".Games for the longest time didnt achieve that and many of them are considered the best of all time, because they all had(or most of them anyway) a good performance.The same holds true nowadays in my opinion.Just as a side note, I also find silly for people that put too much weight into things like trophies and such frivolities(they are a nice feature but comon).

But to each its own.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1