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ChaosReich said:

So games like Nioh, Persona 5, Titanfall 2 etc all sold relatively poorly, some didnt even make their money back, but the kicker is that a lot of these games are better than the yearly/high profile games. Do you think devs can tell when a game is recieved very well even if it didnt sell very well and do you think that mass buyer appreciation is enough to motivate them to make a sequal even if it may not be as profitable as say a COD clone?

https://www.koeitecmo.co.jp/ir/docs/ird6_20171010.pdf

Koei Tecmo increased their net income forecast for FY2017 H1 from 3.1 billion yen to 4.9 billion yen. Fire Emblem Warriors sold well, and Ni-Oh continued to sell well despite being released in the previous fiscal year.