ChaosReich said:
Ka-pi96 said:
Team size has a pretty big impact there. Paying say 50 people over a 3-4 year period is a lot cheaper than paying 200-300 people over that same time frame. The cost for staff can vary as well. I expect the average salary at a UK based dev like Rockstar North is significantly higher than the average salary at say CDProjekt in Poland. Then there's voice acting/motion capture. Games like COD or GTA pay a lot more for those since they often employ celebrity voice actors. On the other hand something like Persona I doubt uses any motion capture at all, the style of the graphics mean it isn't really needed. Then there's cutscene costs, some games do it in-engine which should be a lot cheaper while others use professional CGI/animation companies. I can't remember the exact figures but I'm sure I heard the company that MS used for Halo's CGI charges something like $1m per second of footage or something crazy like that.
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Great fuckin points bro! I did actually consider team size but maybe it sounds like not enough.............HOW ON EARTH DOES SOMEONE/ANYONE CHARGE 1 MILLION PER SECOND, i cant even........
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I mean...they are some nice looking CGI cutscenes 