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Ka-pi96 said:
ChaosReich said:

I thought i made it clear but my bad. I was considering success in terms of the average videogame production budget that i read about a few years back. It didnt include advertisements into their figurings either. So with that knowledge, id look at games like Doom, Neir, Persona and Nioh and assume that based on everything ive played and then compare these to them, i couldnt see how they could cost soo much less. Then id look at sales figures and see Persona or Nioh at 1 mil while Watch Dogs sat at 5 mil and i got worried and began prematurely wishing for the good ole days lol.

 

Anyways, it seems like i was wrong over all and you guys all seem pretty unfazed about the future of these niche games so im just gonna go with that and try to put this out of my mind.

Team size has a pretty big impact there. Paying say 50 people over a 3-4 year period is a lot cheaper than paying 200-300 people over that same time frame. The cost for staff can vary as well. I expect the average salary at a UK based dev like Rockstar North is significantly higher than the average salary at say CDProjekt in Poland. Then there's voice acting/motion capture. Games like COD or GTA pay a lot more for those since they often employ celebrity voice actors. On the other hand something like Persona I doubt uses any motion capture at all, the style of the graphics mean it isn't really needed. Then there's cutscene costs, some games do it in-engine which should be a lot cheaper while others use professional CGI/animation companies. I can't remember the exact figures but I'm sure I heard the company that MS used for Halo's CGI charges something like $1m per second of footage or something crazy like that.

Great fuckin points bro! I did actually consider team size but maybe it sounds like not enough.............HOW ON EARTH DOES SOMEONE/ANYONE CHARGE 1 MILLION PER SECOND, i cant even........