So games like Nioh, Persona 5, Titanfall 2 etc all sold relatively poorly, some didnt even make their money back, but the kicker is that a lot of these games are better than the yearly/high profile games. Do you think devs can tell when a game is recieved very well even if it didnt sell very well and do you think that mass buyer appreciation is enough to motivate them to make a sequal even if it may not be as profitable as say a COD clone?







