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Conina said:
AngryLittleAlchemist said:

Both your answers are quite odd to say the least. What makes platformers work is that they give the player a controlled environment in which they have to accomplish certain tasks. Souls games are constantly criticized for not having difficulty options because it's easy for people to imagine a difficulty slider making enemies take more damage or have less health - as that has been popularized by games since the 90's.

Your answer is quite odd to say the least. First you are asking how platformers could get an easy mode, then you ridicule any answer because platformer levels are perfectly balanced and don't need these options that would make a level easier.

Ridicule? Why demonize a reply that was just meant to bring up counter points to a reply. It's not like im saying they are objectively wrong or that platformers can do no wrong, just that from my personal experience they all seem pretty balanced and the solitions listed like adding longer jumps or making checkpoints seemed odd. No need to make this seem ugly, the point of the reply was to see clarification on how these expand the games to better products. When someone asks a question they are not always looking for a one sided done deal answer, but rather discussion. 

 

Besides, I do think things could be done to make them easier in a good way. A life system for instance is pretty arbitrary in platformers