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The problem as I see it is that different players have pretty different skills. So, for example, in Souls games, I can really see why some people find them impossible, or too much time demanding. I'm pretty sure that with an easy mode implemented, some people would have the exact same experience as I had with the normal setting. And that pretty much apply to any game. So that's why I think that every game should have a variety of difficulty settings, just as there are a variety of players. Let players decide which difficulty suits them.