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John2290 said:
Game is great, after you realize its not a sim and much for of an updated GT take on a mix between arcade and sim then you can settle into something great. I thought the biggest compliant i'd have was the flat ass tracks lack of dynamic weather but it works pretty well, considering. However, back on topic, the bumper physics just don't work at all. I'd give it a pass if they included some kind of proximity marker for AI or other players, if even just going into corners. There is no way at all to tell where you opponent is coming from and this leads to worrying more about not getting bumped off the track than focusing on taking the corner.

Oh and I tried this with a wheel too, it's certainly not a simulation but it feels so good regardless that I'ma drop PC2 and head right into this on release for my online racing.

Please, Polyphony, add in some sort of proximity visualization. And it may be asking to much but a single player career would be brilliant. Pleeeease.

You have the mini map/radar at the bottom of screen, at least in default mode. It also darkens the edges of the screen when a car is coming into your blindspot. Otherwise keep an eye on the rearview mirror.

See we need VR, no problem with keeping track of opponents with multiple cirreclty working mirrors and simply being able to look around.