sc94597 said:
I have 16GB of system memory and only 3GB of Vram. Breath of the Wild even at native resolution, with a full shader cache, cemuhook, etc only runs at like 15 - 25 FPS, with many nasty graphical artifacts, and tons of stuttering (shader cache doesn't seem to work.) The last version I tried it on was 1.8.2, but I doubt there was much improvement with 1.10. |
After over an hour of playing Cemu running BotW was consuming 19GB of system memory.
At 4k my GPU is only at 80 - 85% load (GTX 1080Ti).
I don't seem to suffer much graphical artifacting.
I seem to hover around 30 - 45 FPS, with very rare drops to the twenties.
Shrines seem to have no issue running at 60 FPS.
Mario Kart seems to work rather well under Cemu.
I can get it to run at 8k50, currently, at least, on the early tracks.
There were some major rendering issues with the cars in Toad's Turnpike, but the game seems highly playable.
I have not tried Xenoblade yet.







