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sc94597 said:
caffeinade said:

Cemu seems to use a fair bit of RAM.
Currently my instance is using 16.6GB of system memory, and 10.4GB of VRAM.

Your CPU would probably be better than mine for this task.

I have 16GB of system memory and only 3GB of Vram. Breath of the Wild even at native resolution, with a full shader cache, cemuhook, etc only runs at like 15 - 25 FPS, with many nasty graphical artifacts, and tons of stuttering (shader cache doesn't seem to work.) The last version I tried it on was 1.8.2, but I doubt there was much improvement with 1.10. 

On the otherhand, Mario Kart 8 and Super Mario 3D World  have been running almost perfectly at 1440p for a while now. Xenoblade Chronicles X has that annoying bloom glitch, which I am too lazy to fix. The game also looks much uglier than on Wii U even with a 1080p texture pack. It runs okay (25 - 30fps with drops to the teens during battles.) 

An Nvidia card with at least 6 GB of VRAM would probably fix my problems. Definitely want to fool around in Xenoblade Chronicles X and Breath of the Wild at 1440p or 4k.  CEMU will probably always have problems with AMD cards because of AMD's lackluster driver support.

After over an hour of playing Cemu running BotW was consuming 19GB of system memory.
At 4k my GPU is only at 80 - 85% load  (GTX 1080Ti).
I don't seem to suffer much graphical artifacting.
I seem to hover around 30 - 45 FPS, with very rare drops to the twenties.
Shrines seem to have no issue running at 60 FPS.

Mario Kart seems to work rather well under Cemu.
I can get it to run at 8k50, currently, at least, on the early tracks.
There were some major rendering issues with the cars in Toad's Turnpike, but the game seems highly playable.

I have not tried Xenoblade yet.