caffeinade said:
Cemu seems to use a fair bit of RAM. |
I have 16GB of system memory and only 3GB of Vram. Breath of the Wild even at native resolution, with a full shader cache, cemuhook, etc only runs at like 15 - 25 FPS, with many nasty graphical artifacts, and tons of stuttering (shader cache doesn't seem to work.) The last version I tried it on was 1.8.2, but I doubt there was much improvement with 1.10.
On the otherhand, Mario Kart 8 and Super Mario 3D World have been running almost perfectly at 1440p for a while now. Xenoblade Chronicles X has that annoying bloom glitch, which I am too lazy to fix. The game also looks much uglier than on Wii U even with a 1080p texture pack. It runs okay (25 - 30fps with drops to the teens during battles.)
An Nvidia card with at least 6 GB of VRAM would probably fix my problems. Definitely want to fool around in Xenoblade Chronicles X and Breath of the Wild at 1440p or 4k. CEMU will probably always have problems with AMD cards because of AMD's lackluster driver support.