SvennoJ said:
Are you rewriting history now? GT5's online was never broken. I played it pretty much daily until the Geohot debacle took psn down for a month. The campaign was good as well, I actually played the whole campaign twice as my ps3 ylod losing all my GT5 progress. You could ofcourse trivialize most of it by overpowering you car, then hit a wall at some of the later races and challenges. GT5 had a very good weekly challenges to earn more credits, always something to do. |
Let's only hope for GT7 it is all the cars from GT6 plus GTS and the added contents.
Perhaps they will have to work on the simulation of the older models, but I don't mind they keeping the poly model.
As long as there is enough premium models having older content doesn't take anything out. Same with the tracks, if you can't upres or remap it, keep it available for arcade or single mode race (not part of the events), so whoever wants to drive the 600+ old cars and 50+ old tracks can, the people that complain about those can simply ignore and never use it.
Machiavellian said:
I only remember my experience and I had a lot of issues getting online and when I did it was a skipping wreck. Could be those issues got fixed but I did not bother after the first few weeks. Either way, I enjoy both GT and Forza each have their strength and weakness. It seems this thread has devolved into a pissing contest again for each game which probably means I will head out. |
Each have its own experience, could ge GT or even PSN at fault in your case, sorry to hear.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."