By using this site, you agree to our Privacy Policy and our Terms of Use. Close
NATO said:
LudicrousSpeed said:

You made a lengthy reply about how silly it is to critique physics... in a sim racer. Yet you didn't seem to mind when someone was talking about how great of a simulation GT is. 

This is a thread about Forza, first and foremost.

Despite that, I made a lengthly post saying the simulation in both is trash, and it is, the fact that I linked to destruction derby for having better crash physics, on the PS1 should make that view clear.

I then made an even longer post going on to how no game gets it right because they approach the physics from almost purely a car motion perspective and not environment based, which makes it trash too.

Since you're leaving the thread, don't forget to take your agenda with you.

Exactly what I understood.. if both crash physics is so completelly bad there is no point in saying which is less bad. And shouldn't be too hard to simulate correctly de crashing itself and "simulating a generic deformation".

But when a car have a frontal crash of over 100km/h and you can still drive then there is no defense to the crash physics. But I still bet that if a game have a realistic damage simulation most will turn it off.

Machiavellian said:
DonFerrari said:

Funny thing is that when GT5 released with a lot more content then lets say FM5 and as a sim was better, guess who got the better reviews?

Reviews for racing sim is one of the ones I wouldn't trust at all.

And on playstation official forum there were massive negative comments over the lack of SP campaign.

GT was never a sim and as for which game was better well thats debatable.   Also when GT5 release with more cars, most were just ported over from the previous version so they looked much worse then the new content.  I also believed its online was broken as well and it's campaign was sub par.  So yes, content alone doesn't make a game and the same is for Forza 7.  

GT5 had more premium cars than FM5 had in total, same on track number. And the much worse is debatable, besides not being mandatory to use and not that ugly when racing on then (unless perhaps using kite view) or cockpit generic view that some complained.

You believe? Well I had no issue with the online when I tried, but online isn't my thing so I stook with 700h on SP only. What part of the campaign was sub par? The challenges were very challenging on various degrees, had championships for about all type of cars you could drive.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."