NATO said:
This is a thread about Forza, first and foremost. Despite that, I made a lengthly post saying the simulation in both is trash, and it is, the fact that I linked to destruction derby for having better crash physics, on the PS1 should make that view clear. I then made an even longer post going on to how no game gets it right because they approach the physics from almost purely a car motion perspective and not environment based, which makes it trash too. Since you're leaving the thread, don't forget to take your agenda with you. |
Exactly what I understood.. if both crash physics is so completelly bad there is no point in saying which is less bad. And shouldn't be too hard to simulate correctly de crashing itself and "simulating a generic deformation".
But when a car have a frontal crash of over 100km/h and you can still drive then there is no defense to the crash physics. But I still bet that if a game have a realistic damage simulation most will turn it off.
Machiavellian said:
GT was never a sim and as for which game was better well thats debatable. Also when GT5 release with more cars, most were just ported over from the previous version so they looked much worse then the new content. I also believed its online was broken as well and it's campaign was sub par. So yes, content alone doesn't make a game and the same is for Forza 7. |
GT5 had more premium cars than FM5 had in total, same on track number. And the much worse is debatable, besides not being mandatory to use and not that ugly when racing on then (unless perhaps using kite view) or cockpit generic view that some complained.
You believe? Well I had no issue with the online when I tried, but online isn't my thing so I stook with 700h on SP only. What part of the campaign was sub par? The challenges were very challenging on various degrees, had championships for about all type of cars you could drive.

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