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NATO said:
LudicrousSpeed said:

Idk, seems right at home in a thread about bare bones pit stop sequences.

Also, there can exist middle ground between one end of the spectrum and another. PD doesn't have to make super realistic crash physics in order to get rid of the bumper car physics.

Well no, because the threads about a trailer clearly showing a fully featured pit sequence then having nothing of the sort, for it to be right at home either game would need to have shown dramatic crash sequences while showing an "in game footage" overlay, then ship with no crash simulation at all.

Crash simulation is a bumper cars joke in both games.

GTS: https://youtu.be/GVr-Qsrj-VQ?t=55
FM7: https://youtu.be/5PgqM28wdTQ?t=538

Then destruction derby 1 on the PS1 - https://youtu.be/cc9Td6Gm8is?t=42

For a long time Forza was way ahead in terms of crash physics, but both Forza and GT seem to have plateau'd at an awkward, inaccurate model that is both unrealistic and lacking in any real purpose.

I say that as someone that races competitively in the real world once a month, at Tsukuba, Fuji speedway and Suzuka. I still hope that some day they'll focus more effort into that area of the simulation but they never seem to, it's all resolution this, car count that, lighting this, photo mode that.

Meh.

The OP makes no mention of anything you're saying. It seems like a lighthearted jab at Forza for something they removed from the game, not something serious like you're implying. So it's not ok to talk about areas of GT that fall well below simulation? You made a lengthy reply about how silly it is to critique physics... in a sim racer. Yet you didn't seem to mind when someone was talking about how great of a simulation GT is. Wonder why one bothers you and the other does not? As for the videos you linked, I already said this:

LudicrousSpeed said:

Im sure someone can provide examples of Forza having unsim aspects, that's fine. They all do.

No one said Forza is perfect. But it doesn't have the GT bumper car physics I described. Yeah, I am sure Forza has some bizarre physics when you try to use it as a demolition racer. But I described things in GT that happen while naturally racing, and have been in the franchise since its inception, and still are. The bumper car physics in GT are actually used by many in strategic ways to gain advantages over opponents. That shouldn't happen. Maybe one day when they stop focusing so much on car porn, they'll address issues with the actual gameplay.

And again, yeah, Forza has flaws in sim areas too, never claimed otherwise. But it doesn't have a glaring flaw that has basically become a meme :)

Thread has run its course for me though, no use in replying any more.