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NATO said:
LudicrousSpeed said:

Idk, seems right at home in a thread about bare bones pit stop sequences.

Also, there can exist middle ground between one end of the spectrum and another. PD doesn't have to make super realistic crash physics in order to get rid of the bumper car physics.

Well no, because the threads about a trailer clearly showing a fully featured pit sequence then having nothing of the sort, for it to be right at home either game would need to have shown dramatic crash sequences while showing an "in game footage" overlay, then ship with no crash simulation at all.

Crash simulation is a bumper cars joke in both games.

GTS: https://youtu.be/GVr-Qsrj-VQ?t=55
FM7: https://youtu.be/5PgqM28wdTQ?t=538

Then destruction derby 1 on the PS1 - https://youtu.be/cc9Td6Gm8is?t=42

For a long time Forza was way ahead in terms of crash physics, but both Forza and GT seem to have plateau'd at an awkward, inaccurate model that is both unrealistic and lacking in any real purpose.

I say that as someone that races competitively in the real world once a month, at Tsukuba, Fuji speedway and Suzuka. I still hope that some day they'll focus more effort into that area of the simulation but they never seem to, it's all resolution this, car count that, lighting this, photo mode that.

Meh.

Crash modelling itself wouldn't be that hard.

two bodies, quantity of energy, angle and speed of impact, center of gravity... they could model the result of the crash, the cosmetic damage they could also stipulate with the mesh damaging.

On one video Kaz said something interesting... "simulating driving physics isn't really hard, we think it is, but if it is complicated is because you are doing it wrong".

I guess the reason for they not doing crashing physics is more lack of interest (and that most people would turn off because they would lose all races, even worse when AI bump you even when you are doing the turns the right way) than anything.

And how do you evaluate how close GT simulates the driving aspect of the race? On my small experience I can say it's quite good on the fundamentals.. after playing for 6 GTs and over probably 2000h I raced kart for the first time and won, having the 3rd best lap of the month at it (20min race) and most of what I did was from learnt on GT 6 kart experience. I also know that Kaz had never run Nurburgring in real life before going for a race over there (but had over 1000h of Nurburgring racing in GT) and came out 1st or 2nd on the class he gone. GT Academy winners are racing on good level against pros that raced whole life, etc... But in the case of GT Academy and Kaz they wouldn't say anything bad because they are interested in the success of the product. So what is your opinion on the translation from your gaming to your pro racing?



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