caffeinade said:
If you re-read the control layout I suggested, you don't. |
Or you could play with the intended lay out and remove all clunkiness altogether. None of what you're suggesting is superior to the way the devs designed the game. Your suggestions aren't good ones. They all create problems in execution that Cuphead doesn't have to solve a problem Cuphead doesn't suffer from. Having to both jump and aim with the same finger with far inputs with completely different ways of interacting will always be clunkier than gliding your thumb across two face buttons or resting it on both.