LudicrousSpeed said:
Idk, seems right at home in a thread about bare bones pit stop sequences. Also, there can exist middle ground between one end of the spectrum and another. PD doesn't have to make super realistic crash physics in order to get rid of the bumper car physics. |
Well no, because the threads about a trailer clearly showing a fully featured pit sequence then having nothing of the sort, for it to be right at home either game would need to have shown dramatic crash sequences while showing an "in game footage" overlay, then ship with no crash simulation at all.
Crash simulation is a bumper cars joke in both games.
GTS: https://youtu.be/GVr-Qsrj-VQ?t=55
FM7: https://youtu.be/5PgqM28wdTQ?t=538
Then destruction derby 1 on the PS1 - https://youtu.be/cc9Td6Gm8is?t=42
For a long time Forza was way ahead in terms of crash physics, but both Forza and GT seem to have plateau'd at an awkward, inaccurate model that is both unrealistic and lacking in any real purpose.
I say that as someone that races competitively in the real world once a month, at Tsukuba, Fuji speedway and Suzuka. I still hope that some day they'll focus more effort into that area of the simulation but they never seem to, it's all resolution this, car count that, lighting this, photo mode that.
Meh.