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NATO said:

For crash physics, neither game should bother with it, the only time crash physics is needed in a driving game is for rally titles or Baja, 90+% of impacts on an actual track result in pace cars being sent out while they clean up the mess and clear the circuit, and the car(s) that had the impact being removed from the race entirely, so to argue over which crash physics are realistic when neither is anywhere near realistic, is laughable.

If you hit a tire wall at 100kph in either game, you can keep on racing, that isn't realistic, if you get side swiped in a corner, at worst, theres minor wing deformation, broken glass and some scratch textures, in reality that's a cracked or completely snapped control arm, suspension component, obsctruction of wheel by bent wing, destroyed rim, etc.

Idk, seems right at home in a thread about bare bones pit stop sequences.

Also, there can exist middle ground between one end of the spectrum and another. PD doesn't have to make super realistic crash physics in order to get rid of the bumper car physics.