Errorist76 said:
But that’s simply not true. All the content is still there. They just trust the player to organise his development himself. I agree they should think about adding a traditional campaign for those who miss it...it can’t be that hard to implement. It’s just a matter of organising the existing content. That said I really like the new approach. It feels fresh, more challenging and I love the fact one now gets experience, mileage and credits for everything one does. You still get cars and other stuff as gifts for reaching certain milestones and progressing in the game. I also find the new campaign very interesting, as the driving school and challenges aim to really improve the driving of each and everyone, something that’s needed if one wants to compete in online races. It’s a very sophisticated approach imho. Tbh I myself was pretty sceptical about the new approach, but now after trying it myself I don’t think it bothers me at all. The only thing that really bothers me is that I sold my wheel a while ago ;) |
LEt's see how much backlash the lack of SP will have and if they will add to GTS or wait for GT7.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







