By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jazz2K said:
DonFerrari said:

Sure, the pitstop is no dealbreaker, it's just funny thing they cut. But I don't think that saved them many resources, but perhaps the way it would load memory or processors were incompatible with the other things they planned.

It is funny yes but I never took it for granted. I don't think it's something that you cut because you'll go over budget... I played so many games where there were no pit stops but, to my knowledge, it's the first time people make a fuss about it.

Don't think anyone thought as it wouldn't show in the game... but we make a fuss because the game is relevant.

GT5 had over 1000 cars, and over 200 were premium (for what I remember they had more premium cars than other racers had total cars), but there were a lot of bashing over the standard cars



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."