NATO said:
No it wouldn't, it would take setting variables for the pit crew animations and having the animation play based on the variables the used car provides. It would literally take one coder a day to take an animation set and adjust the keying to fit any vehicle size/type/wheelbase/height, etc, so maybe/hopefully they add it in, in a future update / free DLC, I doubt they would dare make it a paid DLC as others are joking about. The real issue here is that they actually bothered to put the pit crew in for the trailer, then slapped an "all in-game footage" tag on the video, but the final game shipped with not only much less dramatic pit stops, but nobody in the pit areas at all. Seems obvious to me that FM7 has taken a huge hit in the graphics/polish department to accomodate 4k/60 on one of the target platforms, previous games focusing on existing platforms did look notably better and more polished, so the only real explanation is that the push for 4k/60 to use as a selling point for the new hardware was done at cost. |
Sometimes marketing and P&D forget to talk to one another....
We have had in the past some Marketing Manager on Xbox talking about the exciting exclusives coming to X1 near launch and listing PS4 exclusives as the best one.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







