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Azzanation said:
After all rendering 700+ cars in a pit stop would take some time. 

No it wouldn't, it would take setting variables for the pit crew animations and having the animation play  based on the variables the used car provides. It would literally take one coder a day to take an animation set and adjust the keying to fit any vehicle size/type/wheelbase/height, etc, so maybe/hopefully they add it in, in a future update / free DLC, I doubt they would dare make it a paid DLC as others are joking about.

The real issue here is that they actually bothered to put the pit crew in for the trailer, then slapped an "all in-game footage" tag on the video, but the final game shipped with not only much less dramatic pit stops, but nobody in the pit areas at all.

Seems obvious to me that FM7 has taken a huge hit in the graphics/polish department to accomodate 4k/60 on one of the target platforms, previous games focusing on existing platforms did look notably better and more polished, so the only real explanation is that the push for 4k/60 to use as a selling point for the new hardware was done at cost.