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theRepublic said:
Cerebralbore101 said:

Skyward Sword: This is the reason why BotW exists. You see Skyward Sword was linear. Too linear. Fans that didn't like the game loudly told Nintendo to make the next Zelda more of an openworld, and they obliged in spades. Skyward Sword only had a single town, barely any overworld (a few islands in the sky), and it was riddled with padding. At the very least this game had pretty good dungeons. Motion controls worked fairly well and added something new. But to be honest I didn't like the sections of BotW where I had to use gyro controls to solve a shrine.

Why do people seem to forget the Faron Woods, Eldin Volcano, and Lanayru Desert exist?  Those are part of the overworld as well, as is pretty much everything not inside a dungeon.  The sky is sort of like Hyrule Field in Ocarina of Time.  It is part of the overworld, but not the whole thing.

The other thing I love about those locations is how they designed them to be similar to the 2D overworlds: almost maze like in the pathing, and heavier emphasis on combat.

Eh, I'm not going to argue with you about what qualifies as an overworld. All I'm saying is that Skyward Sword had very little exploration. There are way more secrets to be found in the non-dungeon areas of other Zelda games.