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Bodhesatva said:
misterd said:
tuoyo said:
I don't think this will ever happen. Developers just prefer releasing their big hitters on 360/PS3.

Which are harder and more expensive to develop for, have a smaller user base, and need to sell more copies in order to turn a profit to fund the next ten games they want to do.

Yeah, I can see the appeal.


The PS3/360 also seem to appeal to Western developers more (developers, not publishers, such as Rockstar and Infinity Ward) and provide a more predictable, concentrated demographic.

I think a lot of the "play it safe" publishers are picking 1 bird in the hand over 3 in the bush. The profits on the PS3/360 are undeniably lower, but also much more predictable; the Wii's profits are higher, but it's a much tougher nut to crack.

It's like asking horror movie production houses to switch over to Pixar-style development. They're both different types of movies, so it should be easy, right? And Pixar is undoubtedly more profitable. But when your marketing department, directors, and the company's economic model are all built around horror movies, many companies will stick with what they know how to do rather than tread into uncertain waters, even if those waters are nicer.


For really big AAA that will sell 5 millions+ copies, HD platforms are probably more profitable than the Wii actually.

Because the developers get substantially more per copy sold.

Someone mentionned it in another thread, right now you stand to loose more if a game fails and gain more if it succeed on HD consoles...

And this gen there has yet been a big AAA game that failed on consoles...( even a game like Heavenly Sword that was hyped a lot and kinda tanked still sold over 1 million units and probably recouped development costs..)

PS : I know Heavenly Sword isn't AAA but it was hyped like an AAA game before it was released ( it was the big PS3 game for E3 2006) 

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !