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SvennoJ said:
Replicant said:

Nope. Whether a shaky cam would be something of your personal interest or whether it'd make you feel sick is somewhat irrelevant.

As I said, I think PD should include a shaky cam as an optional feature as it would improve the sense of speed for those interested. Since it'd be optional someone like you would still be able to play using a fixed and perfectly solid cam.

 

Maybe you misunderstand what I refer to as a shaky or bumpy cam. It's not like you describe it as "the world bouncing up and down". It's the small and subtle bumps caused by the uneven surface of the road (link).

Optional features never hurt ofcourse. It's just that when I'm driving I do not experience it as on the left screen. That's how a fixed camera attached to the car sees things, not how the human brain interprets it. The horizon always stays in the same place while it would be the dash that moves up and down. VR in car view gets it right, kinda hard to do on a 2D screen.

It's the difference between making it look like tv footage and real life experience. In 2D the best way to translate a bumpy road is by sound and rumble. Or with 3D car interiors. (Yet on a 2D screen that feels like sitting in the back seat)

Hmm.. Maybe you're right.

Occasionally, I just find myself longing for a better sense of speed in cockpit view. But maybe you're right that in real life we feel the sense of speed through sound and rumble (as in being physically in the car feeling the rumble) and not at all through a shaky view.

I believe you're right regarding VR offering a view with a far better sense of speed. I gotta try it soon.