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Replicant said:
SvennoJ said:

Well that's a first, seeing someone promote shaky cam. I hated the effect in NFS Shift. I don't see the world bounce up and down when I'm driving, yet in car views still don't compensate for how your brain interprets the outside or the inertia of your body and head.

And well kite cam, I'm sorry, that's not racing, you might as well play mario kart :)

Nope. Whether a shaky cam would be something of your personal interest or whether it'd make you feel sick is somewhat irrelevant.

As I said, I think PD should include a shaky cam as an optional feature as it would improve the sense of speed for those interested. Since it'd be optional someone like you would still be able to play using a fixed and perfectly solid cam.

 

Maybe you misunderstand what I refer to as a shaky or bumpy cam. It's not like you describe it as "the world bouncing up and down". It's the small and subtle bumps caused by the uneven surface of the road (link).

Optional features never hurt ofcourse. It's just that when I'm driving I do not experience it as on the left screen. That's how a fixed camera attached to the car sees things, not how the human brain interprets it. The horizon always stays in the same place while it would be the dash that moves up and down. VR in car view gets it right, kinda hard to do on a 2D screen.

It's the difference between making it look like tv footage and real life experience. In 2D the best way to translate a bumpy road is by sound and rumble. Or with 3D car interiors. (Yet on a 2D screen that feels like sitting in the back seat)