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SvennoJ said:
DonFerrari said:

I see no point in getting nauseated with shaky cam as well... but how harsh of you not wanting people to play kitecam, just because you are a top ranker in DC.

Perhaps racing games should add drone cam for 2 player co-op. One has to drive, the other fly the drone to keep the car in view.

Best team wins the race. Should work in rally games as well, much more interesting than the co-op mode in dirt-rally, plus it's on the same screen, no split-screen needed, no extra render costs. You could even try to knock opposing teams drones out of the way. Double the fun!

As for me, I like the sense of speed. Kite cam kills that, no bumps or shakes can fix that. I actually prefer bumper cam, close to the road, feels the fastest :)

I used to feel bad when using bumper cam... but yes kite cam looks like slow motion, I also don't like when the sense of speed seems fake (like the forced blurs).

And you were joking when you said about using 2 players like that right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."