Normchacho said:
That person is wrong. They did say there would be 400 to 500 cars, but they never said whether any of the DLC would be paid or free. |
I see. it's understandable.
pokoko said:
In a game focused on competition, there really won't be that many cars that are actually used. In past GT games, I'd bet that only a handful of cars saw extended racing. The overwhelming majority probably entered one race at the most and then got shelved or sold. I can't help but wonder if they have statistics for that. Hundreds of cars just means a lot of superfluous content. Past a certain point, the developers are spending resources on cars that only "collectors" will care about. |
Well Kaz said multiple time that the big amount of cars in GT is because GT was first a sim and second a collectionist game.
So I'm pretty sure that less than 200 models had frequent use in any GT, so GTS having over 100 cars (most racing games I can remember have far less cars, some even less than 40) and enough competitive cars per class is enough for launch. Perhaps some cars will be free DLC and others will be paid depending on how complete they think the initial offer was and how much they can gain from new buys because of free DLC versus extra revenue from DLC on exisiting users.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







