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Andir said:
 

No, you and I could not decide that unless you have access to the MGS disc right now and can determine how many duplicated models and textures exist and how large the high quality sound files are. And, no. You can't compare it to other games. If you wanted to do that, I'd show you Vanguard where the models alone are 15+ GB while the textures are roughly 10GB. It would really depend on how much variety is in the game. Sure you could make a terribly mundane game with few textures and repetitive dungeons (*cough* Oblivion *cough*) that looks simply "OK" after you start seeing the same models and textures re-used a million times, but again... neither of us really know what's on that disc. You are just guessing.

I agree that much of this thread (hell, as I acknowledged in the OP, just about all of it) is guesswork.  But there is a difference between educated and uneducated guesses.  I reckon basing MGS4 guesses on the structure of other high-profile PS3 exclusives is fair enough.

Longlivethebeatles guess had the 360 version of MGS4 on 9 disks, so I'm somewhat closer than him lol. 

 



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