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Falcom can see the problems they created to themselves : Sen no Kiseki 3 lost the vast majority of handheld players. I was of 120K as decent result, so this is clearly underperforming despite probably good digital sales.

Not good for Compile either. The week was difficult for Moero CP, but 10K brings them back to Omega Quintet lows in 2014. There again and taking into account the Neptunia mismanagement this year, the home console strategy leads straight in the wall. They must find some balance between Vita and PS4, Tokyo Clanpool clearly isn't an effort great enough. 

Last but not least, consider that FE Warriors sold less on a booming new system and a 22m user-base system than Hyrule Warriors on the unpopular WiiU alone. FE is at the top of its popularity since Fates, so all that should tell you how bad it did. KT obviously made a bad deal handing over nearly all its games to Switch (ruining Nights of Azure 2 in the process) in exchange of 60K. Let's hope Atelier doesn't suffer from this alliance like NoA2 did.

The 2nd observation I would like to do is that data increasingly points to a clear audience problem on Switch : Switche... eh I mean Switch owners keep avoiding 3rd parties and JRPGs, while tirelessly buying Splatoon, Mario and the likes. Xenoblade 2, Lost Sphear are not in COMG either so it might be Wii/WiiU situation all over again, or maybe worse.