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Miyamotoo said:
DonFerrari said:

By that logic they could he shipping 200k WW and be enough to break even or start a relationship with Switch and if it's sold out make a second batch of games. Makes much more sense than burn money just to say they tried.

As you saw in your own previous comment the Switch have 2.8% userbase on UK, have fewer selection of games and usually the smaller userbase have higher attach ratio to the games than the higher userbase... so Switch having 2.8% and instead of selling 3% of the copies end up at 1% is quite troublesome for future support if other regions don't do better than it.

Not really, nobody (including EA) don't expect that Fifa or any 3rd party game will have some popularity (similar attach rate) on Switch compared to XB1/PS4.

Like I wrote, it's definitely too early to make any conclusions.

Yes it's early for conclusion (as is for excuses on preliminar number) I guess that EA didn't expect much success, which we can see that with the amount they shipped (something between 8-10k from what we can tell) sold out in some retailers and not in others, I would guess they hit about what they expected.

But 1% is still low, let's expect that EA find acceptable to sell let's say 250k copies of Fifa WW on Switch and that can keep support coming for next games.

Mnementh said:
DonFerrari said:

People have already pointed out that the rank is for this week sales and in the case of Lego the game had released on X1 and PS4 several months ago so they are on the low weekly sales now against release week of Switch version so that can be the highest reason for the big percentage.

Yeah, I didn't knwo and realized it. Still, we have the success-stories of multiple games that sold well on Switch, which was explained with lack of competition. How does that match with FIFA?

I don't really know how the parallel would be draw, but considering that people posted here that user ranking of the game have the Switch as the highest regarded is curious.

From my perspective I would say this genre doesn't have much appeal on Switch and that EA will have to look at other type of games to make the ports to Switch and see better sales... or if they can get by keeping the same engine for 5 years and just update the roster name with a small team even couple hundred thousand can make a profit and keep an image of support to the platform.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."