GhaudePhaede010 said: So... Marvel vs. Capcom: Infinite sells 8,000 units and people tell me that Capcom should continue making games for PS4. Fifa comes out to the same amount in sales and people are steady saying Switch support is doomed. The way the gaming community and gaming business is moving is nothing short of disappointing. On the topic of the game, I do not know what to believe. It was obviously sold out at GAME and on Amazon.uk so on one hand, I could say EA is sabotaging their own title. On the other hand, 8,000 is so low that I have a hard time believing EA went THAT FAR to sabotage the game. I just dunno anymore. Last gen port with lots of missing features... it is basically the same situation as Fifa on Wii U and it sold just about the same. While I hope this is not the end of EA's Nintendo support, I would not be surprised if it is. It is obvious they do not have the same faith in their products that Bethesda seems to have in their own products so I have no idea how to feel about this situation. I really have felt like over the last decade, certain companies want Nintendo to fail and the best way for them to illustrate their desire for Nintendo to fail is by self-sabotage. Capcom released an overpriced port and set almost unrealistic sales goal for the game... the game exceeds expectations and Capcom's follow up announcement has been a another set of ports and they have expressed no real enthusiasm. Now it seems EA is making a shoddy effort, lie about the missing features, lie about the reasoning for the missing features, and potentially under shipping the game with no advertising... not to mention their complete lack of enthusiasm going into this release. Am I the only one that is seeing this? |
This happened when Mass Effect 3 released on Wii U when the ENTIRE trilogy, in one package, was later released on 360 and PS3. Plus, Rayman Legends on Wii U was delayed just to release alongside the 360 and PS3 versions. Of course there appeared to be decent ports like Arkham City Armored Edition, Assassin's Creed IV, Deus Ex Human Evolution, etc., but the two I mentioned before were not a good look.
I don't expect the big third parties to invest more on the projects they release on Switch compared to the other consoles, but for Pete's sake, put a little more effort please? Don't expect customers to buy into the fact that just because its custom engine that the Switch version of FIFA 18 is forced to miss some of the finer features that the other versions have, including playing with friends online, especially when games like Mario Kart 8 Deluxe, Splatoon 2, ARMS, and Pokken Tournament DX. I'm not saying Nintendo's online is perfect, but its manageable and to not be able to play with friends online while include it in other versions of FIFA is weird. I'm sure there are other versions that shouldn't be held back by the Switch's specs, Journey mode aside. Then you got games like USF2 and MHXX from Capcom. One is an overpriced port of the original game + the remix of the mid-to-late 2000s with very few new features, including enhanced clones of Ryu and Ken, and the other is an enhanced port of a game that just came out earlier this year and is not planned for Western release for some odd reason while MHWorld is getting a release worldwide NEXT YEAR!
It boggles my mind on the decisions of some of these companies. These are not because of the shortcomings of Nintendo's hardware. If Bethesda and, to a smaller extent, Ubisoft are able to provide commendable content on the hardware (a pretty impressive DOOM port, Skyrim, Wolfenstein II, and Mario + Rabbids: Kingdom Battle), why can't others? I hope games like Resident Evil Revelations 1 and 2, LA Noire, Rocket League, etc. don't have anything fishy about them when they release on the Switch.