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AngryLittleAlchemist said:
Cerebralbore101 said:

Destiny 2 got good review scores. They fixed a lot of what was wrong with the original game. Sales aren't the singular thing that makes an IP big. You also need more than one game in an IP. An IP with a single game isn't big. Also, when an IP becomes big it usually involves having a ton of commercial products associated with it. Poke'mon for example has toys, candy, a T.V. show etc. Star Wars is a big IP. Mario is a big IP. X-men is a big IP. 

No offense Cerebral, but this is seriously such a slippery slope and considering your history of arguments ... I'm not sure this is worth continuing. You kind of literally just pointed out that you're going to make exceptions when you want them. Destiny and Watch Dogs were big IPs and didn't get amazing scores till their 2nd game, but they were still big before them. PC games rarely have sequels, usually they have updates to keep the game going instead of a direct sequel. Is Overwatch not a big IP? Oh but wait, that has good reviews so it fits your narrative! Bwahaha oh boy. And usually people refer to "franchise" when they're talking about a product that needs multiple releases, but if you see IP as a synonym for franchise I mean ... I guess? Here, let me restate it for you : Some of the best selling new game properties. Wait ... that's literally the same thing as IP!

Also, Ark Survival Evolved *does* have TV ads. I've seen about 4 of them on Comedy Central(and I don't watch much TV at all). Games selling well on the PC without having ads is honestly just proof that the platform is profitable for start up properties .... not proof that it doesn't create big ips. If a game sells 10 million on PC without ads and another game sells 3 mil with ads is the second game the bigger ip? Of course I'm not saying a game like Battlegrounds is one of the biggest franchises ... which is why I said new ip. Honestly you're only saying this to argue for no reason when you have no basis to stand on. *shrug* Whatever works for your definition of big.

I mean really isn't this just semantics? Why does it matter if you think it's a big ip or not when the poin was new game creation has been successful on PC? 

What exceptions? What exactly do you think my narrative is? Your comment about Destiny and Watch Dogs is circular. I wouldn't exactly call Overwatch a big IP, but it's a lot less laughable than calling Ark, or some flavor of the month Indie games a big IP. Had you mentioned Overwatch as a big IP, in your original post, I wouldn't have bothered to respond. That's not something I'd disagree with so much to bother with. Franchise and IP don't mean the same thing. A Franchise is a series of things in the same medium. For example the X-men have a comic book franchise, and a movie franchise, but they don't have a video game franchise. Sure there are X-men games released here and there, but they don't have the same publisher or developer. They aren't sequels of one another either. Commercial product =/= T.V. advert. 

You didn't say new I.P. though. I would have agreed with a statement like "PUBG, Overwatch, and Ark, are the biggest out of all the new I.P.s this generation." It's like the difference between saying a bullet ant is one of the biggest ants alive, and saying a bullet ant is one of the biggest creatures alive.