By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Finished it. I thought it was a fantastic game, worthy of the Metroid franchise, and pretty much needed after years without a really good Metroid game. I'm happy about MercurySteam too. It might be the most important game (imho, because I'm a Metroid fan lol) made in my country, and they did a really good job. Boss battles were stellar in this game, that part was nailed. The soundtrack (except for the beginning song, which was a bit OTT imho, but that was a minor issue) and the atmosphere is top-notch, as expected from a Metroid game. Things to improve? I prefer a less linear level design, with more shortcuts and everything inter-connected if possible. Counter-attack is cool but it can be improved. Wall jumping was meh. And I'd change the Aeion Scan hability for map stations as always. Also, the Metroid genocide can be a bit repetitive, although they did a good job changing his attack patterns to make it less repetitive. I'm still not sold on the 2.5D nature of the game, I'm not sure if I prefer 2D sprites, but I'm still thinking about it. I mean, I think 2.5D works in this game because of the 3D, which adds depth to the environment. A whole lot. But for a possible Switch Metroid game, I'm not sure if 2.5D would work better. But it was a pretty good game overall. Now, I'm going for 100%.

Also...

Was that Meta Ridley from Prime? Is it the first time a 2D Metroid game makes a reference to the Prime franchise? What an epic fight nevertheless.