SvennoJ said:
Boss fights are like annoying cutscenes you can't skip and have to watch over and over. There are some exceptions, like SotC, yet most of the time they are just there to interrupt the fun and take away your freedom to play how you want. The thing I can't stand the most is boss fights with stages, start from beginning after failing at the last stage. In rpgs I usually become so overpowered first, they're meaningless anyway. |
That's usually how I feel, especially when the most fun in a game is often in the last push to reach the boss. Then, boom, let's take away the game-play you enjoy and replace it with a fenced-in version of Spot The Weakness, where you have to jump through a set of pre-arranged hoops. I prefer bosses that are easy or at least 'normal', especially if they're human.
Another thing I like is when you can turn difficulty down for a boss fight. I remember Dragon Age: Origins having this super long and tedious boss fight that was really all about surival--I beat it once the hard way but when I played the second time I dialed that sucker down to toddler level so I could get back to having fun.








