Nem said:
They are nothing like cut-scenes. What are you on about? They are portion of the game when the story or level comes to a climax and mixes up things for you. Where you have to discover a pattern or weak spot or dodge powerful attacks. It makes you think and strategise. It's great. Would you rather some more of the same enemies just pop up again with bigger life bars or something? Ain't that super lazy and boring? Now, of course, bad games are bad games. If a game makes a bad boss fight its probably a bad game to begin with. I don't think it's the boss fight that will make it so. I don't agree with many of those examples btw. I didn't play any of those except Uncharted 2, and i thought the final boss was good. For example TLOU had no final boss when the boss was right there. Clearly a rushed and incomplete game that left me unsatisfied. If you aren't willing to change things, your game becomes predictable,boring and unsatisfying. You don't get that sense of accomplishment you'd usually get. I still remember going: What? That was it? It's over? Completely unsatisfied. I felt robbed. |
I would consider a game without boss fights to be anti-climatic.







