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Ganoncrotch said:
Zkuq said:

I'm pretty sure there are, because during a lot of 'cutscenes', you can't really do anything meaningful. That said, I too don't remember there being any cutscenes that seemed especially heavy so it probably doesn't even matter.

The only real area's that it would streamline the gameplay would be where a faster system was able to hold an area in memory and display a cutscene ongoing elsewhere, the Switch might find it easier to handle such a thing by simply popping a pre rendered version of the other scene overlayed rather than dumping the current scene only to have to redraw it before allowing gameplay resume.

That said, I've never actually gotten around to playing skyrim so I don't know the games ins and outs, was just speculation on what the extra size could be as obviously there has to be a reason why this is bigger than the anniversary edition on PC.

Cutscenes in Skyrim aren't really cutscenes.  You're just stuck in place in the game world.  The scenes playout in no greater fidelity than gameplay.  So they are no more demanding than gameplay and also don't have the kind of transitions needed to mask a switch to prerendered graphics.