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The problem with FF13 is:

1. They tried to put an "interesting" lore
2. That "interesting" becomes "complicated"
3. In the end, they end up with a game having 90% explanation about being chosen as L'cie by a Fal'cie because of something something which is too complicated to explain that the game has to be linear in order for the story to progress with no additional complications

The problem with FF15 is:

1. They tried to put an "interesting" lore
2. That "interesting" becomes "complicated"
3. In the end, though they made the game "somewhat" not linear, it caused lots of plotholes. Thus, they end up shipping an unfinished game.

Conclusion

1. Do not create an ambitious lore if you can't execute it properly.