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rolltide101x said:
SvennoJ said:

I've already given you plenty examples where VR improves on screen gameplay and where the game would not even be very playable without VR, yet you keep calling almost every VR game dumbed down.  To me it sounds like complaining that almost every early 3D game is dumbed down compared to 2D games since it's not as easy to do pixel perfect jumps for example.

Pong didn't inspire countless books, movies and tv series. It's not for nothing VR has been attempted since the late 60's. Signs that it will be everywhere one day are well everywhere. Current solutions aren't ready for the mainstream yet, but it won't take much longer at the pace VR tech is evolving right now.

Name a VR FPS as deep as Battlefield/CoD...... It does not exist hence the current ones are "dumbed down". If you can not accept that VR games are lacking in content/depth compared to more traditional games I do not know what to tell you because that is a fact...

Inspiration has nothing to do with practicality. You could say that about various different things. 

So you could say that FPS in themselves are bad and lack because they aren't on the level of CoD/BF, makes no sense. It doesn't have a CoD yet because there isn't a market for it YET.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."