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potato_hamster said:
TruckOSaurus said:

I have to disagree with you here. Battletoads doesn't suck as a game, it's hard, it's unforgiving yes but it's also has great level design, responsive controls, great personality, a nice soundtrack and diversity (every level is different from the others).

That being said, I don't oppose having an easy mode in hard games, I just feel you picked the wrong game to illustrate your point because Battletoads has a lot more going for it than just difficulty.

I'm sorry Truck, but I got to disagree about Battletoads having "great level design". Maybe there are great sections, but there are also terrible ones, like the hover car stage. Literally the only way to beat that is to lose and memorize the pattern until you don't lose. That's terrible. I know plenty of people that never once got past that section of Battletoads. Ever. They had great fun up until that point, but as soon as it got to a point to where it was being unfairly difficult for no good reason, people just stopped caring.

I don't find the hover car section harder than the Mine Cart levels in Donkey Kong Country. They warn you in advance what obstacle is coming and apart from the very last part, you can react in time. Event then, the last part is quite easy once you know it's only up, down, up, down, up down until the end.

Yes there's memorization involved and you will die a lot but the game never felt impossible.



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