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Alkibiádēs said:
MTZehvor said:

I'd highly recommend playing the game, or at the very least, seeing if you can look at a friend who's playing it or something; the game legitimately looks much better running on a 3DS than the upscaled screenshots online can communicate. You can't really get a real feel for what it looks like just by looking at screens. I can't speak for the comparison to Hollow Knight, as I haven't gotten a chance to play it yet, but I would say without hesitation that Samus Returns looks better than Zero Mission. It's that significant of a difference from screenshot to actual game running.

On top of that, the gameplay is so on point (I'd argue the best Metroidvania title in at least a decade) that it would be worth playing even if it was just straight up stick figure art or something.

I'm not saying the gameplay is bad, that part looks good, but for me, art-style is everything in a Metroidvania game. It sets the tone. That's why I love Steamworld Dig 2 and why I'm very eager to get into Hollow Knight. 

I own a 3DS and there's not a single game on it that I think looks even remotely pretty. Too many polygonal games, I wish Nintendo didn't abandon sprite-based graphics. 

Many GBA games look better to me than 3DS games, and that's a difference of two generations... I'm so happy the Switch is an actual powerful handheld. 

Honestly, you are starting to sound like a graphic whore, not the usual kind of graphic whore, but still a graphic whore. Pretty artstyles are not fundamental to set the tone, have you ever played Silent Hill 1? Or Lone Survivor? SR looks AAA for 3DS standars and it sets the tone fine, both graphically and musically,  specially with the 3D on.

Also, not a single 3DS game looks remotely pretty... Are you saying Mario 3D Land looks ugly? or Monster Hunter Stories? Meanwhile you praise Steamworld Dig graphics, I may have to remember you the first game was also released on 3DS, just as Shovel Knight a game you recently defined as awesome.