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Mnementh said:
TheBraveGallade said:
for one, there is no problem making RPGs for smartphones. the problem is that the current buesness model doesn't work out for them, meaning mobile's low price essentially prevents high quality titles.

Yes, this is true. Especially RPGs or anything turn-based would work very well with mobile devices. But Nintendo gets criticized for the price of Super Mario Run. It costs a fifth of usual games. Still too expensive for the mobile sector.

One could argue if you can play it tapping with one hand while eating a cheeseburger than it isn't a proper Mario platformer.  Game should have launched at no more than 3-5 dollars.