setsunatenshi said:
@ bold: stop putting words in my mouth, you've been corrected about more than once now, it's completely absurd. you're either doing it on purpose or you're lacking the understanding skills in english to know better. it was a thought experiment, inductive reasoning if you will, which depends on certain assumptions being strong enough (lower price = increased number of sales). the proof this already happens is the price disparity that exists nowadays on the specific markets i provided as example. the main point was the following; there is a specific price that will maximize profits on a given market, and this price is different depending on the specific market being considered 1) There are several studies conducted over the years that tackle different aspects of this question, so let's put up a few: Another one... http://www.pcgamer.com/pc-piracy-survey-results-35-percent-of-pc-gamers-pirate/ "This chart shows the percentage of people who pirate within each age range. As you might expect, younger respondents were the most likely to pirate, with that likelihood decreasing about five percent per age group between 16-20 and 51-60. More than 40 percent of teenagers said they currently pirate games, while less than 15 percent of 51-60 year olds said the same." 2) https://www.go-gulf.com/blog/online-piracy/ US is not even in the top 10. Now was there really a need for me to find these? I'm pretty sure 2 minutes on google would have gotten you the same results. Your move now. PS: I sure hope you've never watched online pr0n without paying you dirty pirate you :) |
Nope you hadn't proved yourself before; and of course there is specific prices per market that maximize profit. Considering companies do their studies right then the price is about what they are doing, so it still isn't 20 USD that you claimed. I know full well of demand elasticity, still none of what you said corroborate that going 1/3 the price makes the sell of the vg games increase 10 fold, and also considering royalties, taxes and other costs that this would ensure more PROFIT.
1) This point already put USA ahead of most developing countries on pirate amount. And we were talking about gaming piracy not general piracy, so unless you want to deny the OP itself that show difference in piracy effect between media you may as well. And as far as I remember 18-29 years isn't child. And considering that childhood goes up to 12 or less, and you said Childs is the bulky of pirates the study also deny you considering that the sum of all adults pirating is bigger than the child.
2) I said to you RAW numbers not percentage. 50% of american doing piracy puts it at over 150M pirates (which is 75% of Brazil population, and we have less internet user than you have pirates), also most servers and providers of content are also on developed countries per your own numbers.
You say I lack english understand, but you seem to lack interpretation.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







