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vivster said:
Cobretti2 said:
interesting article.

i reckon you would find most people would pay for tv and films if they were not tied to a streaming service, itunes or some other software/device required to play it. If they released them same quality for small size and you could play it in plex, vlc, on phone/pc etc.. they would get many dollars

I'd say the development in recent years shows the exact opposite. More people are paying for music and movies BECAUSE they are part of one convenient streaming package. The rapid success of Netflix and Spotify show that there was strong demand for easy and convenient access to a lot of content available on any device.

Convenience is valued a lot more than quality.

Even more when streaming costs basically yhe price of one or 2 movies and you get as much as you can watch for the month.

setsunatenshi said:
DonFerrari said:

Because the argument will turn in either the pirate wouldn't buy anything (so the 20 is a gain that we have to thank the pirates for) or that they wouldn't buy more than those 20 (so the industry isn't losing money because that person wouldn't buy it anyway).

It's funny to see the justification that what they do is good.

it's neither funny nor unfunny, it's simply reality and how things actually work

given the disposable income, people will spend on their favourite hobby. and nor just by direct sales, but also merchandise, fandom, etc.

especially since the bulk of people who actually pirate games are 1) younger kids with no disposable income to fuel their hobby or 2) people in poorer countries or with low access to affordable gaming (or outright censorship)

it's a magical thinking that just because one of such people managed to download 100 games, that instead they would be buying 100 games. that's just being completely out of touch with reality.

again, there's absolutelly nothing preventing people from pirating pretty much any game they want, and still most people still decide to buy their games. this should be telling you something

It's how it works? Similar to you simply knowing they would have more profit selling for 20 instead of 60 but companies are too dumb to do it?

1) Could be, but there are plenty of adults here and everywhere that pirate

2) BS. The bulk of pirates are in wealthy markets. As someone even put here in the thread a lot of the people on poor country doesn't even buy the HW so they don't have much access and not pirate as much.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."